Computing

Vision

Our approach to teaching computing in Leadgate Primary School reflects our core vision to provide our pupils with the knowledge and skills that they need for life in an increasingly digital world.

Intent

Our school curriculum aims to be:

  • Progressive – for children to be able to build on their prior learning
  • Inclusive – for all pupils to be supported to achieve, regardless of their gender, ethnicity, background or ability
  • Ambitious – to encourage all pupils to have the confidence to face challenges, solve problems, express their ideas and think creatively

Links to ‘real world’ situations, including enrichment opportunities, are also planned, to inspire and motivate pupils to learn and to consider future careers.

Implementation

Our school follows the Teach Computing Curriculum as it is a structured learning journey to deliver the National Curriculum across 3 strands:

  • Computer Science (programming)
  • Information Technology (IT)
  • Digital Literacy (including Online Safety)

These strands are taught through half-termly themes:

  • Computer systems and networks
  • Creating media
  • Programming
  • Data and information

Within these, pupils are introduced to age-appropriate key vocabulary.

Technology is introduced in EYFS through group activities, stories and role play. Pupils develop computational thinking through ‘unplugged’ activities. Physical computing is also used to explore concepts through hands-on experiences, so children are then able to apply their knowledge to screen-based programming.

Children are taught how to use a range of IT tools, which they also use to create, organise, and present digital content across the curriculum. They use iPads and laptops and they enjoy using the resources in Purple Mash at home as well as in school. 

They learn how to use digital technology safely and responsibly within computing units as well as within other subjects such as PSHE, to recognise what is acceptable or unacceptable behaviour online as well as offline, to cover the Education for a Connected World framework:

  • Self-Image and Identity
  • Online Relationships
  • Online Reputation
  • Online Bullying
  • Managing Online Information
  • Health, Wellbeing and Lifestyle
  • Privacy and Security
  • Copyright and Ownership

Online safety may also be discussed when topics are in the news or if any issues arise.

Impact

The Computing Quality Framework has helped us to review and develop our computing curriculum and teaching.

Our computing provision has a positive impact on: 

  • children’s interest and enthusiasm for computing
  • learning, with evidence of activities saved digitally or within class floor books
  • understanding, as pupils are able to provide explanations of key vocabulary
  • attainment, with Teach Computing half-termly summative assessments used to show progress
  • family engagement, with activities, clubs and events such as Safer Internet Day being shared on Class DoJo

We are pleased to announce that we have achieved the nationally recognised Computing Quality Mark.